The TU Delft Library NewMedia Centre has an impressive history in creating, producing and publishing scientific multimedia content. From the beginning back in 1973 we produced graphic designs and movies for our university, and we still do. What changed is our workflow.
Currently delivering 20.000 web lectures and hundreds of knowledge clips for online masters, blended bachelors and lots of worldwide classes in EdX, but still going strong in graphic design and in creating images.
From the beginning back in 1973 we produced graphic designs and movies for our university,
After a drastic austerity in 1999 the AVC was re-reorganized into an independent internal business unit facilitating media and communication services like photography, graphic design, print, AV technique and interactive programs. With it, the name changed into Multimedia Services to suit their core business.
Meantime, education changed and internet use grew rapidly, haunted by the WWW and broadband. The focus shifted to digital, capturing and publishing classes online like Collegerama.
For this reason, NMC developed a vision and workflow to produce didactical high quality attractive assets, as low cost as possible.
In January 2013 NMC joined the TU Delft Library. A logical step with a library full of content to publish. Learning by progressive understanding resulting in a solid scenario for further development.
Nowadays, the NewMedia Centre operates as the epicenter of multimedia-design, for education, communication and research.
Our ambition is to establish a new standard in video, animation and graphic design in which we will never forgot our graphic design, photography and image factory roots.
Due to a reorganisation at the Faculty of Architecture back in February 2019 the VR/AR specialists of this faculty joined the team of our NewMedia Centre. This so called VR Zone is located on the ground floor the TU Delft Library. It is a Virtual Reality lab located on the ground floor of the TU Delft Library. The VR Zone has a dedicated staff to help students, lecturers and researches in using, building and exploring VR in education and research. This help and assistance varies from personal guidance for students creating VR projects, to the exploration of VR Solutions in research or learning environments.
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